For the complete documentation index, see llms.txt. This page is also available as Markdown.

Augments

Augments are equippable enhancements that apply their effect during battle.

Augments are equippable enhancements that apply their effect during battle. All Augments are Non-NFT.

Augments are obtained from Augment squares in the MAP and exchanged for Bounty Points in the SHOP. See MAP and SHOP.

Augments come in two categories. Stat Augments raise a stat for the duration of a battle. Consumable Augments trigger once when a specific condition is met.

Consumption

An Augment is consumed once the Character it is equipped to has fought a battle, and it then disappears. One Augment is consumed per battle. This applies to both categories, whether or not the effect was triggered, and to every kind of battle, including being attacked while defending in the Arena.

Turning on auto-equip on the Character screen will equip the same Augment again after the equipped one disappears, for as long as the player holds another copy of it. Auto-equip also applies when defending in the Arena.

When a Character is attacked in the Arena, or when an equipped Augment disappears, a notification is shown on the home screen. If several copies of the equipped Augment are held, the player can choose whether to keep equipping them until none are left or to use only the equipped copy. See Arena.

Converting Augments

Unwanted Augments can be converted into Bounty Points from the item page. Ten Augments can also be combined into a single Augment of the next rarity up.

Stat Augments

Stat Augments exist at five rarities. The value for each rarity is listed below.

Augment
Effect
Common
Uncommon
Rare
Epic
Legendary

Life Orb

HP increased

3%

5%

8%

10%

15%

Attack Orb

Attack increased

3%

5%

8%

10%

15%

Magic Orb

Magic increased

3%

5%

8%

10%

15%

Defense Orb

Defense increased

3%

5%

8%

10%

15%

Magic Defense Orb

Magic Defense increased

3%

5%

8%

10%

15%

Speed Orb

Speed increased

3%

5%

8%

10%

15%

Critical Orb

Critical rate increased

3%

5%

8%

10%

15%

Resistance Orb

Status ailment resistance increased

10%

20%

30%

40%

50%

Consumable Augments

Augment
Rarity
Effect

Cleanse Tonic

Uncommon

When a status ailment is inflicted, immediately removes it once, then the Augment is consumed

Attack Elixir

Rare

At the start of battle, Attack +20% for 3 turns

Magic Elixir

Rare

At the start of battle, Magic +20% for 3 turns

Defense Elixir

Rare

At the start of battle, Defense +20% for 3 turns

Magic Defense Elixir

Rare

At the start of battle, Magic Defense +20% for 3 turns

Omnipotent Elixir

Epic

At the start of battle, all stats +30% for 3 turns

Burst Bottle

Epic

At the start of battle, the team burst gauge is filled by 50%

Substitute Doll

Legendary

On being knocked out, revives once at 100% HP, then the Augment is consumed

Divine Elixir

Legendary

At the start of battle, the burst gauge is filled to maximum and all stats +50% for 3 turns

Augments can also nullify status ailments entirely. See Battle System.

Note: Values are subject to change depending on the game balance.

Last updated