For the complete documentation index, see llms.txt. This page is also available as Markdown.

Tribes

Each Character belongs to one Tribe, which is referenced by Skills, Passives, Augments, and Battle Tactics.

Each Character belongs to one Tribe. Tribes are referenced by Skills, Passives, Augments, Battle Tactics, and Bounty Drive.

The Nine Tribes

There are eight base Tribes and one Tribe available only through Re:Core.

Tribe
Notes

Humanoid

Base Tribe

Machine

Base Tribe

Beast

Base Tribe

God

Base Tribe

Demon

Base Tribe

Dragon

Base Tribe

Nature

Base Tribe

Material

Base Tribe

Anomaly

Available only through Re:Core

How Tribes Are Used

Skills and Passives Skills and Passives can specify a Tribe, such as dealing increased damage to Machine Characters or reducing damage taken from Demon Characters. See Skills and Passives.

Battle Tactics A Tribe can be set as a targeting condition in a Character's Tactics settings. See Battle Tactics.

Bounty Drive The Bounty Drive effect available to a team is determined by the Tribe of the Leader set in the formation. Each of the seven effects is assigned to a specific set of Tribes. Anomaly Leaders can access all of them. See Battle System.

Re:Core Combining Characters of different Tribes produces a Character of a third Tribe. Dragon, Nature, Material, and Anomaly Characters are obtained this way. The full combination table is documented in Re:Core.

Note: This information may be updated in future updates of the game.