Tribes
Each Character belongs to one Tribe, which is referenced by Skills, Passives, Augments, and Battle Tactics.
Each Character belongs to one Tribe. Tribes are referenced by Skills, Passives, Augments, Battle Tactics, and Bounty Drive.
The Nine Tribes
There are eight base Tribes and one Tribe available only through Re:Core.
Humanoid
Base Tribe
Machine
Base Tribe
Beast
Base Tribe
God
Base Tribe
Demon
Base Tribe
Dragon
Base Tribe
Nature
Base Tribe
Material
Base Tribe
Anomaly
Available only through Re:Core
How Tribes Are Used
Skills and Passives Skills and Passives can specify a Tribe, such as dealing increased damage to Machine Characters or reducing damage taken from Demon Characters. See Skills and Passives.
Battle Tactics A Tribe can be set as a targeting condition in a Character's Tactics settings. See Battle Tactics.
Bounty Drive The Bounty Drive effect available to a team is determined by the Tribe of the Leader set in the formation. Each of the seven effects is assigned to a specific set of Tribes. Anomaly Leaders can access all of them. See Battle System.
Re:Core Combining Characters of different Tribes produces a Character of a third Tribe. Dragon, Nature, Material, and Anomaly Characters are obtained this way. The full combination table is documented in Re:Core.