For the complete documentation index, see llms.txt. This page is also available as Markdown.

Enhancement System

Character growth always succeeds, but Skill enhancement can fail.

There are two forms of enhancement in BOUNTYKINDS: Character growth and Skill enhancement. Character growth always succeeds. Skill enhancement can fail.

Each form requires its own enhancement materials. Materials are obtained in the Bounty Hall or exchanged for Bounty Points in the SHOP, and Bounty Points are earned in the MAP. See Items and SHOP.

Character Growth

Raise a Character's Level by earning experience in the Bounty Hall or by using Experience Point Boost items. Levels are gained one at a time. Experience Point Boost items cannot be used on a Character that has reached its maximum Level.

Level Caps by Rarity

Rarity
Max Level

Basic

20

Common

30

Uncommon

40

Rare

50

Epic

60

Legendary

70

The experience required for each Level rises as the Level increases. The requirement for the next Level, and the experience currently held, are shown on the Character screen in game.

Limit Break

Consume duplicate copies of the same Character to break its limit. Each stage raises the Character's stats and the amount of BWP it earns. Characters consumed this way are burned and cannot be recovered.

Lower rarities require more duplicates to reach each stage, and there are three stages up to full Limit Break. The number of duplicates required and the bonus at each stage are shown on the Character screen in game.

Limit Break progress is lost through Re:Core, unless the Character set as Main and the resulting Character are the same Character. See Re:Core.

Skill Enhancement

Skills have Levels from Lv1 to Lv5. A Character holds one Skill and one Passive from the start, at the Level corresponding to its rarity — a Common Character starts at Lv1, an Uncommon Character at Lv2, and so on.

Skill Levels are raised with Skill Crystals. The rarity of the Crystal determines which Levels it can be used on and the success rate. Crystals of a lower rarity cannot be used on higher Skill Levels.

Material Rarity
Lv1 → Lv2
Lv2 → Lv3
Lv3 → Lv4
Lv4 → Lv5

Common

80%

40%

—

—

Uncommon

100%

80%

40%

—

Rare

100%

100%

80%

40%

Epic

100%

100%

100%

80%

Legendary

100%

100%

100%

100%

If enhancement fails, the Skill Crystal is consumed but the Skill Level does not drop.

Skills can also be added with Skill Cards, and removed and converted back into a Skill Card with an Extraction Crystal. See Skills and Items.

Re:Core inherits Skill and Passive Levels as they are. Re:Core cannot raise a Level, and a failed inheritance lowers it by one stage. See Re:Core.

Note: Values are subject to change depending on the game balance.