For the complete documentation index, see llms.txt. This page is also available as Markdown.

Items

Items are the consumables players use to grow Characters and progress through BOUNTYKINDS.

Items are consumables used to level up Characters, raise Skill Levels, add Skills, improve Re:Core outcomes, and modify play in the MAP. All items listed here are Non-NFT.

Items are obtained from the Bounty Hall, the MAP, Missions, and the SHOP. See SHOP.

Character Growth

Item
Rarity
Effect
Used In
Obtained From

Experience Point Boost

Common

Grants experience to a Character. The amount depends on rarity.

Character screen

Bounty Hall, SHOP

Experience Point Boost

Uncommon

Grants experience to a Character. The amount depends on rarity.

Character screen

Bounty Hall, SHOP

Experience Point Boost

Rare

Grants experience to a Character. The amount depends on rarity.

Character screen

Bounty Hall, SHOP

Experience Point Boost

Epic

Grants experience to a Character. The amount depends on rarity.

Character screen

Bounty Hall

Experience Point Boost

Legendary

Grants experience to a Character. The amount depends on rarity.

Character screen

Bounty Hall

*Experience Point Boost items cannot be used on a Character that has reached its maximum Level. See Enhancement System.

Gacha Stones

Item
Rarity
Effect
Used In
Obtained From

Gacha Stone

Common

One stone rolls the GACHA once. Ten stones roll ten times. Usable from Season 1.

GACHA

MAP, converted from Special Gacha Stones

Special Gacha Stone

Common

Rolls the limited-time GACHA. Cannot be used on the standard GACHA. Converted into Gacha Stones at the end of Season 1.

GACHA

Converted from Spheres of the previous system

See GACHA.

Skill Enhancement

Skill Crystals raise a Skill's Level. The rarity of the Crystal determines both which Levels it can be used on and the success rate. If enhancement fails, the Crystal is consumed but the Skill Level does not drop.

Item
Rarity
Effect
Used In
Obtained From

Skill Crystal

Common

Lv1→Lv2 at 80%, Lv2→Lv3 at 40%. Cannot be used on Lv3 or above.

Re:Core screen

SHOP

Skill Crystal

Uncommon

Guaranteed up to Lv2. Lv2→Lv3 at 80%, Lv3→Lv4 at 40%. Cannot be used on Lv4 or above.

Re:Core screen

SHOP

Skill Crystal

Rare

Guaranteed up to Lv3. Lv3→Lv4 at 80%, Lv4→Lv5 at 40%.

Re:Core screen

SHOP

Skill Crystal

Epic

Guaranteed up to Lv4. Lv4→Lv5 at 80%.

Re:Core screen

SHOP

Skill Crystal

Legendary

Enhancement always succeeds.

Re:Core screen

—

Skill Cards

Skill Cards add a Skill to a Character. A Skill Card exists for every Skill at every Level, and its rarity matches the Skill Level — Lv1 Common through Lv5 Legendary. A Skill Card cannot be used if the Character has no free Skill slot. The number of Skill slots is set by the Character's rarity. See Skills and Re:Core.

Item
Rarity
Effect
Used In

Skill Card [Skill Name Lv1]

Common

Adds the named Lv1 Skill to a Character

Character screen

Skill Card [Skill Name Lv2]

Uncommon

Adds the named Lv2 Skill to a Character

Character screen

Skill Card [Skill Name Lv3]

Rare

Adds the named Lv3 Skill to a Character

Character screen

Skill Card [Skill Name Lv4]

Epic

Adds the named Lv4 Skill to a Character

Character screen

Skill Card [Skill Name Lv5]

Legendary

Adds the named Lv5 Skill to a Character

Character screen

Re:Core Support

Item
Rarity
Effect
Used In
Obtained From

Inheritance Crystal

Common to Legendary

Raises the Skill and Passive inheritance rate in Re:Core. The increase depends on rarity.

Re:Core screen

SHOP

Extraction Crystal

Rare

Removes one Skill from a Character and converts it into a Skill Card

Character screen

SHOP

MAP Items

Item
Rarity
Effect
Used In
Obtained From

Double Dice Roller

Rare

Rolls two dice instead of one, once

MAP

—

Quintuple Dice Roller

Rare

Rolls five dice instead of one, once

MAP

—

Jump Card +1

Common

Advances 1 square, once

MAP

SHOP

Jump Card +2

Common

Advances 2 squares, once

MAP

SHOP

Jump Card +3

Common

Advances 3 squares, once

MAP

SHOP

Jump Card +4

Common

Advances 4 squares, once

MAP

SHOP

Jump Card +5

Common

Advances 5 squares, once

MAP

SHOP

Jump Card +6

Common

Advances 6 squares, once

MAP

SHOP

See MAP.

Tickets and Currency Items

Item
Rarity
Effect
Used In
Obtained From

Lottery Ticket

Common

One ticket spins the lotto once. Ten tickets spin ten times. Up to 180 can be held.

Lottery screen

Missions, Arena, MAP

FFE Ticket 100

Common

Grants 100 FFE

Item screen

—

FFE Ticket 300

Uncommon

Grants 300 FFE

Item screen

—

FFE Ticket 600

Rare

Grants 600 FFE

Item screen

—

FFE Ticket 800

Epic

Grants 800 FFE

Item screen

—

FFE Ticket 1000

Legendary

Grants 1,000 FFE

Item screen

—

*Lottery Tickets obtained beyond the 180 cap are deleted automatically. See LOTTO EVENT.

Augments are handled separately. See Augments.

Note: Values are subject to change depending on the game balance.

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