> For the complete documentation index, see [llms.txt](https://whitepaper.bountykinds.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.bountykinds.com/game-fi-elements/passives.md).

# Passives

Passives are abilities that apply automatically without consuming a turn.

Passives are abilities that apply automatically without consuming a turn. Each Character holds one Passive from the start, at the Level corresponding to its rarity. Additional Passives are gained through Re:Core inheritance, up to the limit set by the Character's rarity. See [Re:Core](/game-fi-elements/re-core.md).

Passives have Levels from Lv1 to Lv5, corresponding to the same rarity scale as Skills: Lv1 Common, Lv2 Uncommon, Lv3 Rare, Lv4 Epic, Lv5 Legendary.

Values are listed for each Level. Where a cooldown changes with Level, the Level at which it changes is noted.

Passives are grouped into stat Passives, Tribe slayer Passives, ailment infliction and immunity Passives, regeneration Passives, positional Passives, action and reaction Passives, conditional Passives, and battle start Passives. The full list of Passives, with their effects and values, is available in game.

{% hint style="info" %}
Note: Values are subject to change depending on the game balance.
{% endhint %}
