Re:Core
Re:Core rebuilds existing Characters into a new Character.
Re:Core rebuilds existing Characters into a new Character. It is used to change a Character's Tribe, to raise its rarity, and to inherit Skills and Passives.
A Character must be at its maximum Level to be used for Re:Core. Up to three Characters can be combined in a single Re:Core.
Rules
Skills and Passives can be selected for inheritance. The number that can be inherited is limited by the rarity of the resulting Character.
Inheritance rates vary with the rarity of the resulting Character and the rarity of the Skill or Passive being inherited. Rates can be raised with Inheritance Crystals or by consuming tokens. See Items.
If inheritance fails, the Level of that Skill or Passive drops by one stage.
A Character cannot hold two copies of the same Skill, even at different Levels.
Skill and Passive Levels are inherited as they are. Re:Core cannot raise a Skill Level, and a failed inheritance lowers it.
Limit Break progress is lost through Re:Core. If the Character set as Main and the resulting Character are the same Character, Limit Break progress is carried over.
Basic Characters can only be combined with other Basic Characters.
The resulting Character and the inheritance rates for each Skill and Passive can be checked before confirming the Re:Core.
Rented Characters cannot be used for Re:Core. Purchasing a rented Character with YU makes it eligible.
Two-Character Re:Core
Select one Character as Main and one as Sub. Two-Character Re:Core is used to inherit Skills and Passives and to create Characters of other Tribes. It does not raise rarity.
The rarity of the resulting Character follows the Main Character.
Same Tribe, same rarity
The Main Character
Different Tribes
A third Tribe, at the Main Character's rarity
Examples:
Humanoid A (Rare)
Humanoid B (Rare)
Humanoid A
God (Rare)
Demon (Rare)
Dragon (Rare)
God (Rare)
Demon (Uncommon)
Dragon (Rare)
God (Uncommon)
Demon (Rare)
Dragon (Uncommon)
Three-Character Re:Core
Adding a third Character to a Two-Character Re:Core allows the rarity to be raised. Main and Sub must be of the same rarity. The Tribe and rarity of the third Character determine the probability of the resulting rarity.
Basic Characters can only perform Re:Core with three Basic Characters, which produces a Common Character.
Rare × Rare × Legendary
Epic
100%
100%
—
Rare × Rare × Epic
Epic
100%
100%
—
Rare × Rare × Rare
Epic
30%
50%
Rare (70% / 50%)
Rare × Rare × Uncommon
Epic
10%
25%
Rare (90% / 75%)
Rare × Rare × Common
Epic
5%
10%
Rare (95% / 90%)
Uncommon × Uncommon × Legendary
Rare
100%
100%
—
Uncommon × Uncommon × Epic
Rare
100%
100%
—
Uncommon × Uncommon × Rare
Rare
100%
100%
—
Uncommon × Uncommon × Uncommon
Rare
40%
60%
Uncommon (60% / 40%)
Uncommon × Uncommon × Common
Rare
15%
30%
Uncommon (85% / 70%)
Common × Common × Legendary
Uncommon
100%
100%
—
Common × Common × Epic
Uncommon
100%
100%
—
Common × Common × Rare
Uncommon
100%
100%
—
Common × Common × Uncommon
Uncommon
100%
100%
—
Common × Common × Common
Uncommon
50%
70%
Common (50% / 30%)
Basic × Basic × Basic
Common
90%
100%
Basic (10% / —)
*Percentages in the On Failure column correspond to the standard rate and the Tribes-match rate respectively.
When a Three-Character Re:Core is performed with Characters of differing rarities for inheritance purposes, the result follows the Main Character and the success rate is 100%.
God (Rare)
Demon (Uncommon)
Demon (Common)
God (Rare)
Demon (Uncommon)
God (Rare)
Demon (Common)
Demon (Uncommon)
Mutation
Specific three-Character combinations can produce Epic and Legendary Characters. The valid combinations rotate on a fixed cycle, such as monthly or seasonally.
Epic
30%
Legendary
10%
On failure, one of the Characters used in the Re:Core is produced instead.
Cancelling a Re:Core
A Re:Core can be cancelled by consuming YU, immediately after the Character is created.
Cancelled Characters return at Level 1.
Characters of a rarity lower than the others used in the combination are burned and cannot be recovered.
Rare × Rare × Rare
All three return at Level 1
Rare × Rare × Uncommon
The two Rare Characters return at Level 1. The Uncommon Character is burned.
Rare × Rare × Common
The two Rare Characters return at Level 1. The Common Character is burned.
For Mutation, cancelling follows the same rule: Characters return at Level 1 and the lowest-rarity Character is burned.
Inheritance Limits by Rarity
The rarity of the resulting Character determines how many Passives and Skills it can hold.
Basic
1
1
Common
1
2
Uncommon
2
3
Rare
3
4
Epic
4
5
Legendary
5
6
Inheritance Rates
The probability of inheriting a Skill or Passive depends on its rarity and the rarity of the Character inheriting it.
Common
80%
80%
100%
100%
100%
100%
Uncommon
—
40%
80%
100%
100%
100%
Rare
—
10%
40%
80%
100%
100%
Epic
—
5%
10%
40%
80%
100%
Legendary
—
3%
5%
10%
40%
80%
Tribe Combination Table
Combining two Characters of different Tribes produces a Character of a third Tribe. The table is symmetric — the order of the two Tribes does not change the resulting Tribe, only the resulting rarity follows the Main Character.
Humanoid
Humanoid
Machine
Beast
God
Demon
Dragon
Humanoid
Humanoid
Machine
Machine
Machine
Dragon
Machine
Material
Dragon
Material
Machine
Beast
Beast
Dragon
Beast
God
Demon
Dragon
Beast
Beast
God
God
Machine
God
God
Dragon
Dragon
Nature
Material
Demon
Demon
Material
Demon
Dragon
Demon
Dragon
Demon
Material
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Nature
Humanoid
Material
Beast
Nature
Demon
Dragon
Nature
Nature
Material
Humanoid
Machine
Beast
Material
Material
Dragon
Nature
Material