For the complete documentation index, see llms.txt. This page is also available as Markdown.

Skills

Skills are the combat abilities a Character uses in battle.

Skills are the combat abilities a Character uses in battle. Each Skill has a Level from Lv1 to Lv5. Higher Levels increase power and, for many Skills, shorten cooldowns.

Skill Levels correspond to rarity as follows.

Skill Level
Rarity

Lv1

Common

Lv2

Uncommon

Lv3

Rare

Lv4

Epic

Lv5

Legendary

Skills are governed by two cooldowns. The opening cooldown (Opening CT) is the number of turns before a Skill first becomes available, and the reuse cooldown (Reuse CT) is the number of turns required between uses. All cooldowns are reduced by 1 at the start of each turn.

A Character holds one Skill from the start, at the Level corresponding to its rarity. Additional Skills are gained through Re:Core inheritance or Skill Grant materials, and Skill Levels are raised with enhancement materials. A Character cannot hold two copies of the same Skill, even at different Levels. See Enhancement System and Re:Core.

Skills are grouped into attack Skills, healing and revival Skills, buff Skills, debuff Skills, and others such as taunts and cleansing. Each Skill has a range: single target, horizontal row, vertical row, cross, or all enemies. The full list of Skills, with their power, range, and cooldowns, is available in game.

Note: Values are subject to change depending on the game balance.