> For the complete documentation index, see [llms.txt](https://whitepaper.bountykinds.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.bountykinds.com/game-fi-elements/skills.md).

# Skills

Skills are the combat abilities a Character uses in battle.

Skills are the combat abilities a Character uses in battle. Each Skill has a Level from Lv1 to Lv5. Higher Levels increase power and, for many Skills, shorten cooldowns.

Skill Levels correspond to rarity as follows.

| Skill Level | Rarity    |
| ----------- | --------- |
| Lv1         | Common    |
| Lv2         | Uncommon  |
| Lv3         | Rare      |
| Lv4         | Epic      |
| Lv5         | Legendary |

Skills are governed by two cooldowns. The opening cooldown (Opening CT) is the number of turns before a Skill first becomes available, and the reuse cooldown (Reuse CT) is the number of turns required between uses. All cooldowns are reduced by 1 at the start of each turn.

A Character holds one Skill from the start, at the Level corresponding to its rarity. Additional Skills are gained through Re:Core inheritance or Skill Grant materials, and Skill Levels are raised with enhancement materials. A Character cannot hold two copies of the same Skill, even at different Levels. See [Enhancement System](/game-fi-elements/enhancement-system.md) and [Re:Core](/game-fi-elements/re-core.md).

Skills are grouped into attack Skills, healing and revival Skills, buff Skills, debuff Skills, and others such as taunts and cleansing. Each Skill has a range: single target, horizontal row, vertical row, cross, or all enemies. The full list of Skills, with their power, range, and cooldowns, is available in game.

{% hint style="info" %}
Note: Values are subject to change depending on the game balance.
{% endhint %}
