For the complete documentation index, see llms.txt. This page is also available as Markdown.

Missions

Daily Missions set short-term goals and reward players for completing them.

Daily Missions set short-term goals and reward players for completing them. A completion reward is granted for clearing all of them.

Reward contents are subject to change and are shown on the Mission screen in game.

Daily Missions

No.
Mission
Condition

1

Log in

Log in and reach the home screen

2

Roll the dice in the MAP

Roll the die once in the MAP

3

Play the Bounty Hall once

Play the Bounty Hall once. FFE consumption and clearing are not required.

4

Play the Arena once

Play the Arena once. FFE consumption and the result are not required.

5

Complete all Daily Missions

Complete Missions 1 through 4

Missions 1 through 4 grant Bounty Points. Completing all of them grants a Lottery Ticket.

Mission 1 is judged the first time a player reaches the home screen after the 00:00 JST changeover. Missions 3 and 4 are judged on entering the battle phase.

Status and Progress

Progress is shown on the Mission screen, reachable from the home screen. Each Mission has one of three statuses.

Status
Meaning
Behaviour

Go

Not yet completed

Navigates to the relevant content

Claim

Completed, reward not yet claimed

Claims the reward

Claimed

Completed, reward already claimed

None

Mission 5 is displayed as a progress bar that advances by one step for each of Missions 1 through 4 completed.

Rewards are claimed individually from the list. Claimed rewards are granted directly to the player rather than being sent to the present box.

Reset

Daily Missions reset at 00:00 JST for all players.

Note: Values are subject to change depending on the game balance.