For the complete documentation index, see llms.txt. This page is also available as Markdown.

Arena

The Arena is the PvP content of BOUNTYKINDS. Winning earns BWP and losing forfeits it.

The Arena is the PvP content of BOUNTYKINDS. Players fight against formations set by other players. Winning earns BWP and losing forfeits BWP.

Entering the Arena

Entry requires registering a formation. Registration itself begins participation.

A formation can be registered with as few as one Character and can be changed at any time, but once registered, at least one Character must always remain in it. Characters registered in an Arena formation cannot be used in other content.

Ranks and Groups

Rank rises with total BWP, starting at D3 and progressing through D2, D1, C3 and upward. SS rank is held by the top three players in each Arena.

Separately from Rank, players are sorted into Groups by Group Points, starting at Bronze and progressing through Silver, Gold, Platinum, and Diamond. Group Points rise and fall with wins and losses during a season, so a player who reaches Diamond can fall back to Bronze after enough losses. Players can see which Group they belong to, but not their Group Points.

When a season changes, Rank restarts two stages lower — an S rank player restarts from B3, and a B rank player from D3. Groups restart one stage lower — Diamond restarts from Platinum, and Gold from Silver.

BWP Required per Rank

Rank
BWP Required

D3

300

D2

300

D1

300

C3

800

C2

800

C1

800

B3

1,500

B2

1,500

B1

1,500

A3

3,000

A2

3,000

A1

3,000

S3

5,000

S2

5,000

S1

5,000

Group Points

Group Points rise on a win and fall on a loss. Additional Group Points are granted for defeating a player in a higher Group, and for a winning streak of three or more.

Matchmaking

Matches are made within the same Rank band and the same Group band.

In Rank bands with few players, CPU formations are also matched to prevent the same players from being matched repeatedly. The D rank band is entirely CPU.

To change an opponent, players use Refresh Points. Three Refresh Points are distributed daily, allowing three free changes. Beyond that, each change costs YU. The number of refreshes available is capped per Rank.

FFE Cost and BWP Earned

Rank
FFE Cost
Attacking BWP (Win / Loss)
Defending BWP (Win / Loss)
Refresh Cap

D

2

50 / 0

25 / 0

Unlimited

C

2

50 / −10

25 / −5

40

B

4

40 / −15

20 / −7

30

A

4

40 / −20

20 / −10

20

S

6

30 / −20

15 / −10

10

Defending

From the moment a player enters the Arena, they can be attacked by other players at C rank and above.

When attacked, BWP still rises or falls with the result, but Group Points do not change. The player is notified on the home screen when they have been attacked, and when an equipped Augment has been consumed and disappeared. The formation that attacked can be reviewed afterwards.

A Character defending with an Augment equipped consumes one Augment per battle when attacked, the same as when attacking. Auto-equip also applies here. If several copies of the equipped Augment are held, the player can choose whether to keep equipping them until none are left or to use only the equipped copy. See Augments.

Ranking

The top 10 players are displayed in the ranking and receive special rewards. These rewards are updated every season and are announced through the official channels at the start of each season.

Rewards

Rewards are earned through the number of Arena battles fought, regardless of whether those battles were won or lost. Rewards must be claimed by the player, and are forfeited if the player does not log in.

There are four reward types: Daily, Weekly, Monthly, and Season. Daily, Weekly, and Monthly rewards are fixed and listed below. Season rewards are updated every season and are announced through the official channels at the start of each season.

Minimum Battles Required

Reward
Minimum Battles

Daily

5

Weekly

35

Monthly

150

Reward Table

Rank
Daily
Weekly
Monthly

D3

Bounty Point x30

Bounty Point x300, Lottery Ticket x1

Bounty Point x1,000, Lottery Ticket x5

D2

Bounty Point x40

Bounty Point x400, Lottery Ticket x2

Bounty Point x1,500, Lottery Ticket x10

D1

Bounty Point x50

Bounty Point x500, Lottery Ticket x3

Bounty Point x2,000, Lottery Ticket x15

C3

Bounty Point x50

Bounty Point x600, Lottery Ticket x3

Bounty Point x2,500, Lottery Ticket x20

C2

Bounty Point x60

Bounty Point x700, Lottery Ticket x4

Bounty Point x3,000, Lottery Ticket x20

C1

Bounty Point x60

Bounty Point x800, Lottery Ticket x5

Bounty Point x3,500, Lottery Ticket x20

B3

Bounty Point x70

Bounty Point x1,000, Lottery Ticket x5

Bounty Point x4,000, Lottery Ticket x30

B2

Bounty Point x80

Bounty Point x1,200, Lottery Ticket x10

Bounty Point x4,500, Lottery Ticket x40

B1

Bounty Point x80

Bounty Point x1,400, Lottery Ticket x10

Bounty Point x5,000, Lottery Ticket x50

A3

Bounty Point x90

Bounty Point x1,600, Lottery Ticket x10

Bounty Point x6,000, GACHA Ticket x1

A2

Bounty Point x100

Bounty Point x1,800, Lottery Ticket x10

Bounty Point x7,000, GACHA Ticket x1

A1

Bounty Point x100

Bounty Point x2,000, Lottery Ticket x10

Bounty Point x8,000, GACHA Ticket x1

S3

Bounty Point x120, Lottery Ticket x1

Bounty Point x3,000, Lottery Ticket x20

Bounty Point x10,000, GACHA Ticket x1

S2

Bounty Point x130, Lottery Ticket x2

Bounty Point x3,500, Lottery Ticket x20

Bounty Point x12,000, GACHA Ticket x2

S1 and above

Bounty Point x150, Lottery Ticket x3

Bounty Point x4,000, Lottery Ticket x20

Bounty Point x15,000, GACHA Ticket x2

Casual Arena

The Casual Arena is entered by registering a formation in the same way as the Arena. Unlike the Arena, Characters registered in the Casual Arena can still be used in other content.

The rules of the Casual Arena change each season. Examples include restricting entry to Uncommon and Common Characters, restricting entry to a single Tribe, or running 1v1 matches.

The Casual Arena has no Ranks or Groups. A hidden casual rating is maintained instead, and matches cost 1 FFE and are made against players of a similar rating. There is no penalty for losing.

Rewards are earned at milestones for the number of matches played and the number won. Reward contents are shown on the Casual Arena screen in game.

Note: Values are subject to change depending on the game balance.