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Battle Tactics

Battle Tactics are the preset behaviour patterns assigned to each Character, deciding what it does on its turn in a full-auto battle.

Battles are fully automatic, so a Character's actions are decided by the Tactics assigned to it. Each Character is given one Tactic, and that Tactic holds an ordered list of conditions paired with actions.

Conditions are evaluated from priority 1 downward. The first condition that is met is executed and no further conditions are checked. If no condition is met, or every Skill is still on cooldown, the Character performs a normal attack. See Battle System.

The presets below are available.

Balance Tactics

Performs attacking, healing, and support actions in balance.

Priority
Condition
Action

1

Ally: Knocked out

Revive

2

Ally: HP < 50%

Healing Skills

3

Self: Not in Taunt state

Taunt

4

Ally: In Taunt state

Defense Boost Skills

5

Ally: In Taunt state

Magic Defense Boost Skills

6

Ally: Highest Attack

Attack Boost Skills

7

Ally: Highest Magic Power

Magic Boost Skills

8

Enemy: No Defense Break active

Defense Break Skills

9

Enemy: No Magic Defense Break active

Magic Defense Break Skills

10

Enemy: Lowest HP

Attack Skills

Attack Tactics

Boosts its own offense and targets enemies with low HP.

Priority
Condition
Action

1

Enemy: HP 20% or below

Single-target Attack Skills

2

Self: No Attack Boost active

Attack Boost Skills

3

Self: No Magic Boost active

Magic Boost Skills

4

Enemy: Two or more alive

Area Attack Skills

5

Enemy: Lowest HP

Attack Skills

Defense Tactics

Raises its own defenses and draws enemy attacks with Taunt.

Priority
Condition
Action

1

Self: In Taunt state

Defend

2

Self: Not in Taunt state

Taunt

3

Self: No Defense Boost active

Defense Boost Skills

4

Self: No Magic Defense Boost active

Magic Defense Boost Skills

5

Enemy: Lowest HP

Attack Skills

Heal Tactics

Prioritises healing.

Priority
Condition
Action

1

Ally: Knocked out

Revive

2

Ally: Afflicted by a status ailment

Cleanse

3

Ally: HP < 70%

Healing Skills

4

Ally: No Defense Boost active

Defense Boost Skills

5

Ally: No Magic Defense Boost active

Magic Defense Boost Skills

6

Enemy: Lowest HP

Attack Skills

Strengthen Tactics

Prioritises boosting allies other than itself.

Priority
Condition
Action

1

Ally other than self: No Attack Boost active

Attack Boost Skills

2

Ally other than self: No Magic Boost active

Magic Boost Skills

3

Ally other than self: No Defense Boost active

Defense Boost Skills

4

Ally other than self: No Magic Defense Boost active

Magic Defense Boost Skills

5

Ally other than self: No Speed Boost active

Speed Boost Skills

6

Enemy: Lowest HP

Attack Skills

Weaken Tactics

Prioritises weakening enemies.

Priority
Condition
Action

1

Enemy: Highest Attack

Attack Break Skills

2

Enemy: Highest Magic Power

Magic Break Skills

3

Enemy: No Defense Break active

Defense Break Skills

4

Enemy: No Magic Defense Break active

Magic Defense Break Skills

5

Enemy: No Speed Break active

Speed Break Skills

6

Enemy: Lowest HP

Attack Skills

Targeting Leader Tactics

Prioritises attacking and weakening the enemy Leader.

Priority
Condition
Action

1

Enemy: Leader

Defense Break Skills

2

Enemy: Leader

Magic Defense Break Skills

3

Enemy: Leader

Attack Skills

4

Enemy: No Defense Break active

Defense Break Skills

5

Enemy: No Magic Defense Break active

Magic Defense Break Skills

6

Enemy: Lowest HP

Attack Skills

Target Back Tactics

Prioritises attacking and weakening the back row.

Priority
Condition
Action

1

Enemy: Highest Attack in the back row

Attack Break Skills

2

Enemy: Highest Magic Power in the back row

Magic Break Skills

3

Enemy: Lowest HP in the back row

Attack Skills

4

Enemy: Lowest HP

Attack Skills

Note: Tactics and their priorities are subject to change depending on the game balance.

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