MAP
The MAP is a board game played by consuming FFE, and it is the primary source of Bounty Points.
The MAP is a board game played by consuming FFE. Players roll a six-sided die to advance around a 30-square board, and the square they land on determines what they gain. The MAP is the primary source of Bounty Points, which are exchanged for items in the SHOP.
Flow
Consume FFE and roll the die.
Resolve the effect of the square landed on.
Landing on or passing the Start square grants one stamp.
Repeat.
Square Types
Start
The starting square. Grants one stamp per lap.
BP
Grants Bounty Points.
Augment
Grants an Augment.
Boost
Roll the die again without consuming FFE.
Looting
The player loses Bounty Points.
Event
Triggers a special event.
Start Square Stamps are granted for passing the Start square, not only for landing on it. Every five stamps automatically opens a Bonus Box containing one Lottery Ticket and a random amount of Bounty Points. On Floor 1 the Bonus Box grants 100 to 300 Bounty Points, and the amount increases on higher Floors.
BP and Augment Squares On these squares the player chooses how much risk to take. The safest option is a guaranteed payout with no roll, while the riskier options roll a twenty-sided die for a larger reward. Higher rewards carry lower odds.
Looting Square The player loses Bounty Points. There is no penalty for holding insufficient Bounty Points, and the balance never falls below zero.
Event Square The player chooses one of three treasure chests. Outcomes fall into five categories: Jackpot, Hit, Miss, Elite Enemy, and Rare Boss. Elite Enemy and Rare Boss lead to a battle, but there is no penalty for losing. When an Elite Enemy appears, the player chooses from three enemies offering different rewards.
Each time an Event square resolves as anything other than Rare Boss, the chance of encountering a Rare Boss on the next Event square increases. The chances reset once a Rare Boss appears.
Floors
Higher Floors cost more FFE per roll and unlock at higher User Levels. Each Floor holds 30 squares, and the composition shifts toward Event and Looting squares as the Floor rises.
1
None
1
1
14
6
3
3
3
2
10
2
1
12
6
3
4
4
3
20
3
1
10
6
4
4
5
4
30
5
1
8
7
3
5
6
5
40
8
1
6
7
3
6
7
6
50
12
1
4
8
3
6
8
The tables below cover Floor 1. Floors 2 and above follow the same structure with larger rewards, and the values for each Floor are shown on the MAP screen in game.
Floor 1
BP Square
Roll a d20 for a chance at 100 BP. On a failure, gain 10 BP.
Roll a d20 for a chance at 50 BP. On a failure, gain 20 BP.
Gain 35 BP with no roll.
Augment Square
Roll a d20 for a chance at an Augment (Rare). On a failure, lose 20 BP.
Roll a d20 for a chance at an Augment (Uncommon). On a failure, lose 10 BP.
Roll a d20 for a chance at an Augment (Common). On a failure, lose 5 BP.
Gain 15 BP with no roll.
Looting Square
The player loses 20 BP.
Event Square
Miss
10 BP
Hit
200 BP, Skill Crystal (Rare)
Jackpot
2,000 BP, Inheritance Crystal (Common) x1, Gacha Stone x1, Lottery Ticket x5
Elite Enemy
Choose one of: Augment (Epic), Skill Crystal (Epic), Skill Card (Common)
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