> For the complete documentation index, see [llms.txt](https://whitepaper.bountykinds.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.bountykinds.com/play-games/map.md).

# MAP

The MAP is a board game played by consuming FFE, and it is the primary source of Bounty Points.

The MAP is a board game played by consuming FFE. Players roll a six-sided die to advance around a 30-square board, and the square they land on determines what they gain. The MAP is the primary source of Bounty Points, which are exchanged for items in the SHOP.

### Flow

1. Consume FFE and roll the die.
2. Resolve the effect of the square landed on.
3. Landing on or passing the Start square grants one stamp.
4. Repeat.

### Square Types

| Square  | Effect                                         |
| ------- | ---------------------------------------------- |
| Start   | The starting square. Grants one stamp per lap. |
| BP      | Grants Bounty Points.                          |
| Augment | Grants an Augment.                             |
| Boost   | Roll the die again without consuming FFE.      |
| Looting | The player loses Bounty Points.                |
| Event   | Triggers a special event.                      |

**Start Square**\
Stamps are granted for passing the Start square, not only for landing on it. Every five stamps automatically opens a Bonus Box containing one Lottery Ticket and a random amount of Bounty Points. On Floor 1 the Bonus Box grants 100 to 300 Bounty Points, and the amount increases on higher Floors.

**BP and Augment Squares**\
On these squares the player chooses how much risk to take. The safest option is a guaranteed payout with no roll, while the riskier options roll a twenty-sided die for a larger reward. Higher rewards carry lower odds.

**Looting Square**\
The player loses Bounty Points. There is no penalty for holding insufficient Bounty Points, and the balance never falls below zero.

**Event Square**\
The player chooses one of three treasure chests. Outcomes fall into five categories: Jackpot, Hit, Miss, Elite Enemy, and Rare Boss. Elite Enemy and Rare Boss lead to a battle, but there is no penalty for losing. When an Elite Enemy appears, the player chooses from three enemies offering different rewards.

Each time an Event square resolves as anything other than Rare Boss, the chance of encountering a Rare Boss on the next Event square increases. The chances reset once a Rare Boss appears.

### Floors

Higher Floors cost more FFE per roll and unlock at higher User Levels. Each Floor holds 30 squares, and the composition shifts toward Event and Looting squares as the Floor rises.

| Floor | User Level Required | FFE per Roll | Start | BP | Augment | Boost | Looting | Event |
| ----- | ------------------- | ------------ | ----- | -- | ------- | ----- | ------- | ----- |
| 1     | None                | 1            | 1     | 14 | 6       | 3     | 3       | 3     |
| 2     | 10                  | 2            | 1     | 12 | 6       | 3     | 4       | 4     |
| 3     | 20                  | 3            | 1     | 10 | 6       | 4     | 4       | 5     |
| 4     | 30                  | 5            | 1     | 8  | 7       | 3     | 5       | 6     |
| 5     | 40                  | 8            | 1     | 6  | 7       | 3     | 6       | 7     |
| 6     | 50                  | 12           | 1     | 4  | 8       | 3     | 6       | 8     |

The tables below cover Floor 1. Floors 2 and above follow the same structure with larger rewards, and the values for each Floor are shown on the MAP screen in game.

### Floor 1

**BP Square**

* Roll a d20 for a chance at 100 BP. On a failure, gain 10 BP.
* Roll a d20 for a chance at 50 BP. On a failure, gain 20 BP.
* Gain 35 BP with no roll.

**Augment Square**

* Roll a d20 for a chance at an Augment (Rare). On a failure, lose 20 BP.
* Roll a d20 for a chance at an Augment (Uncommon). On a failure, lose 10 BP.
* Roll a d20 for a chance at an Augment (Common). On a failure, lose 5 BP.
* Gain 15 BP with no roll.

**Looting Square**

The player loses 20 BP.

**Event Square**

| Outcome     | Reward                                                                       |
| ----------- | ---------------------------------------------------------------------------- |
| Miss        | 10 BP                                                                        |
| Hit         | 200 BP, Skill Crystal (Rare)                                                 |
| Jackpot     | 2,000 BP, Inheritance Crystal (Common) x1, Gacha Stone x1, Lottery Ticket x5 |
| Elite Enemy | Choose one of: Augment (Epic), Skill Crystal (Epic), Skill Card (Common)     |

{% hint style="info" %}
Note: Values are subject to change depending on the game balance.
{% endhint %}
