> For the complete documentation index, see [llms.txt](https://whitepaper.bountykinds.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.bountykinds.com/game-fi-elements/character-nfts.md).

# Character NFTs

Characters are used to form the team that fights in every battle mode.

Characters are used to form the team that fights in every battle mode. Characters come in six rarities. Basic Characters are Non-NFT. All rarities above Basic are NFTs and can be traded on the Marketplace.

| Rarity    | NFT     |
| --------- | ------- |
| Basic     | Non-NFT |
| Common    | NFT     |
| Uncommon  | NFT     |
| Rare      | NFT     |
| Epic      | NFT     |
| Legendary | NFT     |

### Character Composition

Each Character is defined by the following properties.

| Property | Description                                                                                                                                  |
| -------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| Name     | The name of the Character.                                                                                                                   |
| Rarity   | One of Basic, Common, Uncommon, Rare, Epic, or Legendary.                                                                                    |
| Stats    | HP, Attack, Magic, Defense, MagicDefense, Speed, Critical, and Resist.                                                                       |
| Tribe    | One of Humanoid, Machine, Beast, God, Demon, Dragon, Nature, Material, or Anomaly. See [Tribes](/game-fi-elements/character-nfts/tribes.md). |
| Skill    | A combat ability unique to the Character. See [Skills](/game-fi-elements/skills.md).                                                         |
| Passive  | A special ability unique to the Character. See [Passives](/game-fi-elements/passives.md).                                                    |

Each Character holds one Skill and one Passive from the start. The Level of the starting Skill and Passive corresponds to the Character's rarity. A Common Character starts with a Lv1 Skill and Passive, an Uncommon Character with Lv2.

### Stats

| Stat         | Effect                                                                   |
| ------------ | ------------------------------------------------------------------------ |
| HP           | Damage the Character can take before being knocked out.                  |
| Attack       | Determines physical damage dealt.                                        |
| Magic        | Determines magic damage dealt and the amount restored by healing Skills. |
| Defense      | Reduces incoming physical damage.                                        |
| MagicDefense | Reduces incoming magic damage.                                           |
| Speed        | Determines turn order.                                                   |
| Critical     | Chance of landing a critical hit.                                        |
| Resist       | Resistance to status ailments. Can be raised up to 50%.                  |

### Growth

Stats rise with each Level gained. Rarity determines the Level cap and the starting Base stats, so higher rarities start with higher stats and keep growing for longer. A Character's current stats are shown on the Character screen in game.

| Rarity    | Max Level |
| --------- | --------- |
| Basic     | 20        |
| Common    | 30        |
| Uncommon  | 40        |
| Rare      | 50        |
| Epic      | 60        |
| Legendary | 70        |

### Growing a Character

**Level Up**\
Earn experience in the Bounty Hall or use Experience Point Boost items to raise a Character's Level and increase its stats. Experience Point Boost items cannot be used on a Character at its maximum Level. See [Enhancement System](/game-fi-elements/enhancement-system.md).

**Limit Break**\
Consume duplicate copies of the same Character to raise its stats and the amount of BWP it earns. See [Enhancement System](/game-fi-elements/enhancement-system.md).

**Re:Core**\
A Character that has reached its maximum Level can be used for Re:Core. Re:Core rebuilds two or three Characters into a new Character, and can change Tribe, raise rarity, and inherit Skills and Passives. See [Re:Core](/game-fi-elements/re-core.md).

{% hint style="info" %}
Note: Changes and/or adjustments to the stats and abilities of Characters may be made in future updates of the game.
{% endhint %}
