Part Skills
There are 6 part types (head, body, arms, legs, tail, and wings) and each of them have a certain part skill. Part skills can be replaced or added through Skill synthesis.
Each part has its own unique skills, and there are 6 part types (head, body, arms, legs, tail, and wings). Part skills can be replaced by Skill Synthesis. The parts are fixed to the first 4 parts that the character has. One initial part skill is randomized depending on the character.
※Part skills include features will not be implemented in the Alpha / Beta Test.
HEAD PART SKILL
Clear headed
ATK -10% ⬇︎ DEF - 10%⬇︎ CRIT + 20⬆︎
Sensing
HP 5%⬆︎ Speed 2.5%⬆︎
Devil eyes
HP 5%⬆︎ Attack 5%⬆︎ Speed 10%⬆︎
Hawk eyes
Critical 5%⬆︎
Pressure
Attack 10%⬆︎
Medical Knowledge
HP 5~15%⬆︎ Defend 10%⬆︎
Awakening
Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎
Tactics
Attack 5%⬆︎ of two companions.
Witchcraft
Attack 20%⬆︎ Defend -10% ⬇︎
Telepathic
Speed 5%⬆︎(All companions including yourself)
Howling
Attacks all enemies with 120% of normal attack power, 10% activation rate
Clairvoyance
Luck + 5 ⬆︎
Foresight
HP 5%⬆︎ Defend 5%⬆︎
Reflect
Reflects attacks from enemies 10% activation rate
Yell
Critical 2.5%⬆︎ Luck 3⬆︎ of two companions.
Refrain
HP 10%⬆︎ Defend 15%⬆︎ Attack -10%⬇︎
BODY PART SKILL
Armor
Defend 100%⬆︎ 20% activation rate
Mounting
HP 2.5%⬆︎ Attack 2.5%⬆︎ Defend 2.5%⬆︎
Burst
Attack 20%⬆︎ Defend -10%⬇︎
Reflect
Reflects attacks from the enemy 10% activation rate
Iron Wall
HP 10%⬆︎
Awakening
Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎
Recovery
Recovers 3-13% of the HP of one companion with a high damage rate. 3~20% activation rate
Offensive
Attack 5~15%⬆︎ Crit2~10%⬆︎
Swordsmanship
HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎
Activation Conditions Equipped item (sword type)
Gunnery
Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2~5%⬆︎
Activation Conditions Equipped item (gun type)
Defense Technique
Defend 4~20%⬆︎
Activation condition: Equipped with an item (shield type)
ARM PART SKILL
Guard
Defend 2~10%⬆︎ HP 2~10%⬆︎ Luck 1~5%⬆︎
Ranged Attack
50% of the attack power becomes a total attack. 100% of the activation rate.
Reflect
Reflects attacks from enemies 10% activation rate
Counter
The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.
Absorption
Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate.
Swordsmanship
HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎
Gunnery
Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2%⬆︎
Defense Technique
Defend 4~20%⬆︎
Full Counter
200% of the damage done by the enemy to the attacker. 10% activation rate
FOOT PART SKILL
Counter
The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.
Burst
Attack 20%⬆︎ Defend -10%⬇︎
Offshoot
100% evasion of enemy attacks 20% activation rate
Enhanced mobility
Speed 3~15%⬆︎
Animal power
Attack at 150% attack power 10% activation rate
Offensive
Attack 5~15%⬆︎ Crit 2~10%⬆︎
Quickness
Speed 10%⬆︎ Crit 5%⬆︎ Luck 5%⬆︎
TAIL PART SKILL
Sensing
HP 5%⬆︎ Speed 2.5%⬆︎
Ranged Attack
50% of the attack power becomes a total attack. 100% activation rate.
Absorption
Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate
Offensive
Attack 5~15%⬆︎ Crit 2~10%⬆︎
Counter
The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.
Balance
HP 3%⬆︎ Speed 3%⬆︎ Crit 3%⬆︎ Defend 3%⬆︎
※Part skills include features will not be implemented in the Alpha Test.
Skill SynthesisLast updated