# Part Skills

Each part has its own unique skills, and there are 6 part types (head, body, arms, legs, tail, and wings).  Part skills can be replaced by Skill Synthesis.  The parts are fixed to the first 4 parts that the character has.  One initial part skill is randomized depending on the character.

※Part skills include features will not be implemented in the Alpha / Beta Test.

#### HEAD PART SKILL

<table><thead><tr><th width="269.3333333333333">Skill Name</th><th>Skill Ability</th></tr></thead><tbody><tr><td>Clear headed</td><td>ATK -10% ⬇︎ DEF - 10%⬇︎ CRIT + 20⬆︎</td></tr><tr><td>Sensing</td><td>HP 5%⬆︎  Speed 2.5%⬆︎</td></tr><tr><td>Devil eyes</td><td>HP 5%⬆︎   Attack 5%⬆︎  Speed 10%⬆︎</td></tr><tr><td>Hawk eyes</td><td>Critical 5%⬆︎</td></tr><tr><td>Pressure</td><td>Attack 10%⬆︎</td></tr><tr><td>Medical Knowledge</td><td>HP 5～15%⬆︎   Defend 10%⬆︎</td></tr><tr><td>Awakening</td><td>Attack 15%⬆︎   Critical 5%⬆︎  HP -20%⬇︎</td></tr><tr><td>Tactics</td><td>Attack 5%⬆︎ of two companions.</td></tr><tr><td>Witchcraft</td><td>Attack 20%⬆︎  Defend -10% ⬇︎</td></tr><tr><td>Telepathic</td><td>Speed 5%⬆︎(All companions including yourself)</td></tr><tr><td>Howling</td><td>Attacks all enemies with 120% of normal attack power, 10% activation rate</td></tr><tr><td>Clairvoyance</td><td>Luck + 5 ⬆︎</td></tr><tr><td>Foresight</td><td>HP 5%⬆︎  Defend 5%⬆︎</td></tr><tr><td>Reflect</td><td>Reflects attacks from enemies 10% activation rate</td></tr><tr><td>Yell</td><td>Critical 2.5%⬆︎   Luck 3⬆︎ of two companions.</td></tr><tr><td>Refrain</td><td>HP 10%⬆︎  Defend 15%⬆︎  Attack -10%⬇︎</td></tr></tbody></table>

#### BODY PART SKILL

<table><thead><tr><th width="268">Skill Name</th><th>Skill Ability</th></tr></thead><tbody><tr><td>Armor</td><td>Defend 100%⬆︎ 20% activation rate</td></tr><tr><td>Mounting</td><td>HP 2.5%⬆︎  Attack 2.5%⬆︎  Defend 2.5%⬆︎</td></tr><tr><td>Burst</td><td>Attack 20%⬆︎  Defend -10%⬇︎</td></tr><tr><td>Reflect</td><td>Reflects attacks from the enemy 10% activation rate</td></tr><tr><td>Iron Wall</td><td>HP 10%⬆︎</td></tr><tr><td>Awakening</td><td>Attack 15%⬆︎  Critical 5%⬆︎  HP -20%⬇︎</td></tr><tr><td>Recovery</td><td>Recovers 3-13% of the HP of one companion with a high damage rate. 3～20% activation rate</td></tr><tr><td>Offensive</td><td>Attack 5～15%⬆︎  Crit2～10%⬆︎</td></tr><tr><td>Swordsmanship</td><td><p>HP 1～5%⬆︎  Attack 2～10%⬆︎  Defend 1～5%⬆︎ </p><p>Activation Conditions Equipped item (sword type)</p></td></tr><tr><td>Gunnery</td><td><p>Attack 2～10%⬆︎  Speed 1～5%⬆︎  Luck 2～5%⬆︎</p><p>Activation Conditions Equipped item (gun type)</p></td></tr><tr><td>Defense Technique</td><td><p>Defend 4～20%⬆︎</p><p>Activation condition: Equipped with an item (shield type)</p></td></tr></tbody></table>

#### ARM PART SKILL

<table><thead><tr><th width="267">Skill Name</th><th>Skill Ability</th></tr></thead><tbody><tr><td>Guard</td><td>Defend 2～10%⬆︎  HP 2～10%⬆︎  Luck 1～5%⬆︎</td></tr><tr><td>Ranged Attack</td><td>50% of the attack power becomes a total attack. 100% of the activation rate.</td></tr><tr><td>Reflect</td><td>Reflects attacks from enemies 10% activation rate</td></tr><tr><td>Counter</td><td>The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.</td></tr><tr><td>Absorption</td><td>Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate.</td></tr><tr><td>Swordsmanship</td><td>HP 1～5%⬆︎  Attack 2～10%⬆︎  Defend 1～5%⬆︎</td></tr><tr><td>Gunnery</td><td>Attack 2～10%⬆︎  Speed 1～5%⬆︎  Luck 2%⬆︎</td></tr><tr><td>Defense Technique</td><td>Defend 4～20%⬆︎</td></tr><tr><td>Full Counter</td><td>200% of the damage done by the enemy to the attacker. 10% activation rate</td></tr></tbody></table>

#### FOOT PART SKILL

<table><thead><tr><th width="264">Skill Name</th><th>Skill Ability</th></tr></thead><tbody><tr><td>Counter</td><td>The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.</td></tr><tr><td>Burst</td><td>Attack 20%⬆︎  Defend -10%⬇︎</td></tr><tr><td>Offshoot</td><td>100% evasion of enemy attacks 20% activation rate</td></tr><tr><td>Enhanced mobility</td><td>Speed 3～15%⬆︎</td></tr><tr><td>Animal power</td><td>Attack at 150% attack power 10% activation rate</td></tr><tr><td>Offensive</td><td>Attack 5～15%⬆︎ Crit 2～10%⬆︎</td></tr><tr><td>Quickness</td><td>Speed 10%⬆︎  Crit 5%⬆︎ Luck 5%⬆︎</td></tr></tbody></table>

#### TAIL PART SKILL

<table><thead><tr><th width="268">Skill Name</th><th>Skill Ability</th></tr></thead><tbody><tr><td>Sensing</td><td>HP 5%⬆︎  Speed 2.5%⬆︎</td></tr><tr><td>Ranged Attack</td><td>50% of the attack power becomes a total attack. 100% activation rate.</td></tr><tr><td>Absorption</td><td>Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate</td></tr><tr><td>Offensive</td><td>Attack 5～15%⬆︎ Crit 2～10%⬆︎</td></tr><tr><td>Counter</td><td>The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.</td></tr><tr><td>Balance</td><td>HP 3%⬆︎  Speed 3%⬆︎  Crit 3%⬆︎  Defend 3%⬆︎</td></tr></tbody></table>

※Part skills include features will not be implemented in the Alpha Test.

{% content-ref url="../skill-synthesis" %}
[skill-synthesis](https://whitepaper.bountykinds.com/game-fi-elements/skill-synthesis)
{% endcontent-ref %}
