Part Skills

There are 6 part types (head, body, arms, legs, tail, and wings) and each of them have a certain part skill. Part skills can be replaced or added through Skill synthesis.

Each part has its own unique skills, and there are 6 part types (head, body, arms, legs, tail, and wings). Part skills can be replaced by Skill Synthesis. The parts are fixed to the first 4 parts that the character has. One initial part skill is randomized depending on the character.

※Part skills include features will not be implemented in the Alpha / Beta Test.

HEAD PART SKILL

Skill NameSkill Ability

Clear headed

ATK -10% ⬇︎ DEF - 10%⬇︎ CRIT + 20⬆︎

Sensing

HP 5%⬆︎ Speed 2.5%⬆︎

Devil eyes

HP 5%⬆︎ Attack 5%⬆︎ Speed 10%⬆︎

Hawk eyes

Critical 5%⬆︎

Pressure

Attack 10%⬆︎

Medical Knowledge

HP 5~15%⬆︎ Defend 10%⬆︎

Awakening

Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎

Tactics

Attack 5%⬆︎ of two companions.

Witchcraft

Attack 20%⬆︎ Defend -10% ⬇︎

Telepathic

Speed 5%⬆︎(All companions including yourself)

Howling

Attacks all enemies with 120% of normal attack power, 10% activation rate

Clairvoyance

Luck + 5 ⬆︎

Foresight

HP 5%⬆︎ Defend 5%⬆︎

Reflect

Reflects attacks from enemies 10% activation rate

Yell

Critical 2.5%⬆︎ Luck 3⬆︎ of two companions.

Refrain

HP 10%⬆︎ Defend 15%⬆︎ Attack -10%⬇︎

BODY PART SKILL

Skill NameSkill Ability

Armor

Defend 100%⬆︎ 20% activation rate

Mounting

HP 2.5%⬆︎ Attack 2.5%⬆︎ Defend 2.5%⬆︎

Burst

Attack 20%⬆︎ Defend -10%⬇︎

Reflect

Reflects attacks from the enemy 10% activation rate

Iron Wall

HP 10%⬆︎

Awakening

Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎

Recovery

Recovers 3-13% of the HP of one companion with a high damage rate. 3~20% activation rate

Offensive

Attack 5~15%⬆︎ Crit2~10%⬆︎

Swordsmanship

HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎

Activation Conditions Equipped item (sword type)

Gunnery

Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2~5%⬆︎

Activation Conditions Equipped item (gun type)

Defense Technique

Defend 4~20%⬆︎

Activation condition: Equipped with an item (shield type)

ARM PART SKILL

Skill NameSkill Ability

Guard

Defend 2~10%⬆︎ HP 2~10%⬆︎ Luck 1~5%⬆︎

Ranged Attack

50% of the attack power becomes a total attack. 100% of the activation rate.

Reflect

Reflects attacks from enemies 10% activation rate

Counter

The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.

Absorption

Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate.

Swordsmanship

HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎

Gunnery

Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2%⬆︎

Defense Technique

Defend 4~20%⬆︎

Full Counter

200% of the damage done by the enemy to the attacker. 10% activation rate

FOOT PART SKILL

Skill NameSkill Ability

Counter

The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.

Burst

Attack 20%⬆︎ Defend -10%⬇︎

Offshoot

100% evasion of enemy attacks 20% activation rate

Enhanced mobility

Speed 3~15%⬆︎

Animal power

Attack at 150% attack power 10% activation rate

Offensive

Attack 5~15%⬆︎ Crit 2~10%⬆︎

Quickness

Speed 10%⬆︎ Crit 5%⬆︎ Luck 5%⬆︎

TAIL PART SKILL

Skill NameSkill Ability

Sensing

HP 5%⬆︎ Speed 2.5%⬆︎

Ranged Attack

50% of the attack power becomes a total attack. 100% activation rate.

Absorption

Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate

Offensive

Attack 5~15%⬆︎ Crit 2~10%⬆︎

Counter

The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate.

Balance

HP 3%⬆︎ Speed 3%⬆︎ Crit 3%⬆︎ Defend 3%⬆︎

※Part skills include features will not be implemented in the Alpha Test.

Skill Synthesis

Last updated