Part Skills
There are 6 part types (head, body, arms, legs, tail, and wings) and each of them have a certain part skill. Part skills can be replaced or added through Skill synthesis.
Each part has its own unique skills, and there are 6 part types (head, body, arms, legs, tail, and wings). Part skills can be replaced by Skill Synthesis. The parts are fixed to the first 4 parts that the character has. One initial part skill is randomized depending on the character.
※Part skills include features will not be implemented in the Alpha / Beta Test.
HEAD PART SKILL
Skill Name | Skill Ability |
---|---|
Clear headed | ATK -10% ⬇︎ DEF - 10%⬇︎ CRIT + 20⬆︎ |
Sensing | HP 5%⬆︎ Speed 2.5%⬆︎ |
Devil eyes | HP 5%⬆︎ Attack 5%⬆︎ Speed 10%⬆︎ |
Hawk eyes | Critical 5%⬆︎ |
Pressure | Attack 10%⬆︎ |
Medical Knowledge | HP 5~15%⬆︎ Defend 10%⬆︎ |
Awakening | Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎ |
Tactics | Attack 5%⬆︎ of two companions. |
Witchcraft | Attack 20%⬆︎ Defend -10% ⬇︎ |
Telepathic | Speed 5%⬆︎(All companions including yourself) |
Howling | Attacks all enemies with 120% of normal attack power, 10% activation rate |
Clairvoyance | Luck + 5 ⬆︎ |
Foresight | HP 5%⬆︎ Defend 5%⬆︎ |
Reflect | Reflects attacks from enemies 10% activation rate |
Yell | Critical 2.5%⬆︎ Luck 3⬆︎ of two companions. |
Refrain | HP 10%⬆︎ Defend 15%⬆︎ Attack -10%⬇︎ |
BODY PART SKILL
Skill Name | Skill Ability |
---|---|
Armor | Defend 100%⬆︎ 20% activation rate |
Mounting | HP 2.5%⬆︎ Attack 2.5%⬆︎ Defend 2.5%⬆︎ |
Burst | Attack 20%⬆︎ Defend -10%⬇︎ |
Reflect | Reflects attacks from the enemy 10% activation rate |
Iron Wall | HP 10%⬆︎ |
Awakening | Attack 15%⬆︎ Critical 5%⬆︎ HP -20%⬇︎ |
Recovery | Recovers 3-13% of the HP of one companion with a high damage rate. 3~20% activation rate |
Offensive | Attack 5~15%⬆︎ Crit2~10%⬆︎ |
Swordsmanship | HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎ Activation Conditions Equipped item (sword type) |
Gunnery | Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2~5%⬆︎ Activation Conditions Equipped item (gun type) |
Defense Technique | Defend 4~20%⬆︎ Activation condition: Equipped with an item (shield type) |
ARM PART SKILL
Skill Name | Skill Ability |
---|---|
Guard | Defend 2~10%⬆︎ HP 2~10%⬆︎ Luck 1~5%⬆︎ |
Ranged Attack | 50% of the attack power becomes a total attack. 100% of the activation rate. |
Reflect | Reflects attacks from enemies 10% activation rate |
Counter | The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate. |
Absorption | Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate. |
Swordsmanship | HP 1~5%⬆︎ Attack 2~10%⬆︎ Defend 1~5%⬆︎ |
Gunnery | Attack 2~10%⬆︎ Speed 1~5%⬆︎ Luck 2%⬆︎ |
Defense Technique | Defend 4~20%⬆︎ |
Full Counter | 200% of the damage done by the enemy to the attacker. 10% activation rate |
FOOT PART SKILL
Skill Name | Skill Ability |
---|---|
Counter | The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate. |
Burst | Attack 20%⬆︎ Defend -10%⬇︎ |
Offshoot | 100% evasion of enemy attacks 20% activation rate |
Enhanced mobility | Speed 3~15%⬆︎ |
Animal power | Attack at 150% attack power 10% activation rate |
Offensive | Attack 5~15%⬆︎ Crit 2~10%⬆︎ |
Quickness | Speed 10%⬆︎ Crit 5%⬆︎ Luck 5%⬆︎ |
TAIL PART SKILL
Skill Name | Skill Ability |
---|---|
Sensing | HP 5%⬆︎ Speed 2.5%⬆︎ |
Ranged Attack | 50% of the attack power becomes a total attack. 100% activation rate. |
Absorption | Recovers HP from 50% of the damage inflicted by a single enemy. 20% activation rate |
Offensive | Attack 5~15%⬆︎ Crit 2~10%⬆︎ |
Counter | The same damage as that dealt by the enemy is dealt to the attacker. 15% activation rate. |
Balance | HP 3%⬆︎ Speed 3%⬆︎ Crit 3%⬆︎ Defend 3%⬆︎ |
※Part skills include features will not be implemented in the Alpha Test.
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