Battle system
Battle Formation
The battle map consists of two zones (player zone and opponent zone). Each zone has six squares. Players place their characters in those squares, and only one character may be placed in each square.
Battle Flow
Automatic combat (continues up to 10 turns). If the person challenging does not win within 10 turns, the game will be lost.
All characters and monsters may attack only once per turn. The order of attack is based on the character's speed parameter. If two characters have the same speed, their order will be randomized (the order of action with other characters in the map will not change).
The method of determining the target of an attack varies from character to character, but can be divided into the following types:
Single target: Attacks only one target, such as the nearest target, the furthest target, or the target in the center column.
AOE: Attack either all of the enemy or attack a certain area of the field.
The game ends when all of the player's characters are wiped out, the boss is destroyed, or the challenger is defeated if he or she cannot win within 10 turns.
Targets of Attacks
To increase the randomness of battles, targets are basically randomized, with the following target variations for some characters:
Closest character at distance
The furthest distance character
The character with the lowest current HP
Character with the most current HP
The character with the least max HP
The character with the most max HP
Damage Randomization
Increase the luck factor in battles by applying a random multiplier to all damage apart from critical damage. This increases the random factor of the game, which makes each fight unpredictable and unique.
Status Effect
There are effects in that game that NFTs can apply to their opponents in order to hinder them or further damage them. These effects can turn the tide of a battle if the timing is right. Status Effect Chart
Status Effect Chart
Status Effect
Which Element Applies the Status Effect
Effect
Poison
Plant
At the end of each turn, the affected character takes damage equal to 1/10 of their maximum HP.
Freeze
Aqua
At the end of each turn, the affected character takes damage equal to 1/16 of their maximum HP, and their ATK is reduced by 30%.
Burn
Ignis
At the end of each turn, the affected character takes damage equal to 1/16 of their maximum HP, and their DEF is reduced by 30%.
Bleed
Anima
At the end of each turn, the affected character takes damage equal to 1/16 of their maximum HP, and their recovery amount is reduced by 50%.
Paralysis
Eleki
Each time the affected character would attack, there's a 25% chance of becoming incapacitated and a 50% decrease in SPD.
Stun
Earth
The character affected by this status effect, the character would not be able to take action.
Infliction Rate / Resistance
Burn
Immune
100%
Depends on passive/skill
Depends on passive/skill
Depends on passive/skill
No Effect
Poison
Immune
Immune
100%
Depends on passive/skill
Depends on passive/skill
Depends on passive/skill
Bleed
Depends on passive/skill
Immune
Immune
100%
Depends on passive/skill
Depends on passive/skill
Stun
20%
20%
Immune
Immune
20%
20%
Paralysis
25%
25%
25%
Immune
Immune
25%
Freeze
100%
Depends on passive/skill
Depends on passive/skill
Depends on passive/skill
Immune
No Effect
Element Affinity System
Each character in the game has its own corresponding element, and each element will have its own corresponding element that is strong or weak against. Element Chart
Element
Strong Against
Weak Against
Aqua
Ignis
Eleki
Ignis
Plant
Aqua
Plant
Anima
Ignis
Anima
Earth
Plant
Earth
Eleki
Anima
Eleki
Aqua
Earth
Character Passives
Some characters in the game will have their own dedicated passive aside from the other passives they get from their tribe, element, and part skill. These dedicated character passives are tailored to their own kit to improve their performance in the battlefield, such as getting reduced damage from a specific tribe or stunning an enemy if they are attacked.
Luck Stat
Luck is a character stat that is special for its impact on fights. Basically, the luck stat will determine your chances of avoiding an opponent’s attack, wherein a higher luck stat will give you a higher chance of avoiding an attack.
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