BOUNTYKINDS OFFICIAL WHITEPAPER
  • BOUNTYKINDS
    • Game Plot Overview
    • Getting Started (Beta Test)
  • Token Ecosystem
    • $BKWD
      • BKWD Airdrop System
    • $YU
    • $FFE
    • Dominion Ranking
      • BWP
      • Rewards
      • Dominion NFT
      • JAIL VOUCHER
    • The Trident System
  • GameFi Sustainability
    • User Level
    • LOGOS TEMPLE
  • Game-Fi Elements
    • GACHA
    • Character NFTs
      • Tribes and Elements
      • Part Skills
    • Weapon NFTs
      • Weapon NFTs repair
    • Drop items (NFTs and non-NFTs)
    • Skill Synthesis
    • BLOOD UNION GENERATION (MINT)
    • CRAFTING SYSTEM
  • Play Games
    • TACTICS PVP GAME (PVP)
    • BOUNTY HALL GAME (PVE)
    • BOARD GAME
      • BOARD GAME SLOT
    • BOUNTYKINDS BATTLE JACKPOT
    • Battle system
  • Free to Earn systems
    • SCHOLARSHIP
    • NFT RENTAL
  • Marketplace
  • ROAD MAP
    • PHASE 1 - PRIVATE Alpha(Done)
    • PHASE 2 - PRIVATE BETA
    • PHASE 3 PRIVATE BETA 2nd
    • PHASE 3.5 PRIVATE BETA 3rd
    • PHASE PRIVATE BETA 4th
    • PHASE PRIVATE BETA 4.5th(Live)
    • ADDITIONAL FEATURES
  • BOUNTYKINDS Team
    • Partners and Developers
  • Official Link
  • Change Log
  • Character Information
    • Qin Shi Huang
    • Beelzebub
    • Jehanne Darc
    • Asterisk
    • Aucloe
    • Charlotte Quin
    • Shadow People Wanderer
    • Lycanthrope
    • Lycanthrope (Herd Master)
    • A-81 General
    • Mass Production Model C-81
    • Angel
    • Ahead
    • Minion Devil
    • Minion Devil (Subspecies)
    • Guardian
    • Guardian Commander
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On this page
  • Battle Formation
  • Battle Flow
  • Targets of Attacks
  • Damage Randomization
  • Status Effect
  • Luck Stat
  • Element Affinity System
  • Character Passives
  1. Play Games

Battle system

Battle Formation

The battle map consists of two zones (player zone and opponent zone). Each zone has six squares. Players place their characters in those squares, and only one character may be placed in each square.

Battle Flow

  • Automatic combat (continues up to 10 turns). If the person challenging does not win within 10 turns, the game will be lost.

  • All characters and monsters may attack only once per turn. The order of attack is based on the character's speed parameter. If two characters have the same speed, their order will be randomized (the order of action with other characters in the map will not change).

  • The method of determining the target of an attack varies from character to character, but can be divided into the following types:

  • Single target: Attacks only one target, such as the nearest target, the furthest target, or the target in the center column.

  • AOE: Attack either all of the enemy or attack a certain area of the field.

  • The game ends when all of the player's characters are wiped out, the boss is destroyed, or the challenger is defeated if he or she cannot win within 10 turns.

Targets of Attacks

To increase the randomness of battles, targets are basically randomized, with the following target variations for some characters:

  • Closest character at distance

  • The furthest distance character

  • The character with the lowest current HP

  • Character with the most current HP

  • The character with the least max HP

  • The character with the most max HP

Damage Randomization

Increase the luck factor in battles by applying a random multiplier to all damage apart from critical damage. This increases the random factor of the game, which makes each fight unpredictable and unique.

Status Effect

There are effects in that game that NFTs can apply to their opponents in order to hinder them or further damage them. These effects can turn the tide of a battle if the timing is right. Status Effect Chart

Status Effect

Effect

Poison

The afflicted unit receives damage at the end of each turn

Freeze

Reduces the attack stat of the afflicted unit and receives a small amount of damage at the end of each turn

Burn

Reduces the defense stat of the afflicted unit and receives a small amount of damage at the end of each turn

Bleed

Reduces the healing received by the afflicted unit and receives a small amount of damage at the end of each turn

Paralysis

The afflicted unit would have reduced speed and a chance to be immobilized for 1 turn

Stun

Guaranteed immobilization for one turn

Luck Stat

Luck is a character stat that is special for its impact on fights. Basically, the luck stat will determine your chances of avoiding an opponent’s attack, wherein a higher luck stat will give you a higher chance of avoiding an attack.

Element Affinity System

Each character in the game has its own corresponding element, and each element will have its own corresponding element that is strong or weak against. Element Chart

Element

Strong Against

Weak Against

Aqua

Ignis

Eleki

Ignis

Plant

Aqua

Plant

Anima

Ignis

Anima

Earth

Plant

Earth

Elec

Anima

Eleki

Aqua

Earth

Character Passives

Some characters in the game will have their own dedicated passive aside from the other passives they get from their tribe, element, and part skill. These dedicated character passives are tailored to their own kit to improve their performance in the battlefield, such as getting reduced damage from a specific tribe or stunning an enemy if they are attacked.

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Last updated 11 days ago